(c) 1998 Bullfrog Productions Ltd. Bullfrog, Dungeon Keeper and Deeper Dungeons are trademarks or registered trademarks of Bullfrog Productions in the Unites States and/or other countries. The Dungeon Keeper Editor is supplied for personal use only and any levels created may be freely distributed for such use. The levels created nor any part of it may be sold or otherwise distributed for financial or commercial gain. ############################################################################# After you've copied ldata, data & levels to your harddisk, and changed the line D:keeper/ in keeper.cfg into the directory of your game data directory; Open level.txt, whwre you will see something like; 50,2,805,455,50(2 Player) 51,2,752,479,51(2 Player) 52,2,688,553,52(2 Player) 53,2,780,617,53(2 Player) 54,2,864,591,54(2 Player) 60,3,430,467,60(3 Player) 61,3,438,531,61(3 Player) 62,3,514,515,62(3 Player) 63,3,418,643,63(3 Player) 64,3,485,629,64(3 Player) 70,4,505,322,70(4 Player) 71,4,575,322,71(4 Player) 72,4,619,342,72(4 Player) 73,4,661,366,73(4 Player) 74,4,649,294,74(4 Player) There are four sets of numbers separated by commas and then the remainder of the line is just plain text (although it does contain numbers, it is just treated as text. The first number is the level number. The second number is how many players are on the level. The third and fourth numbers are the co-ordinates of the flag that appears on the multiplayer level map. The remainder of the line (the piece of text) is the name of the level and what appears on the flag on the multiplayer level map. Now make sure the cursor is at the start of the new line at the bottom of the list and type in the number of your level, e.g. 245. Type a comma and then type the number of opposition player that are on the map. This is the tricky part and you will have to look at the level’s script file first to find out how many computer players have been set up. Look in the map00***.txt and scroll down until you find the command COMPUTER_PLAYER. In the single player level example map (level 200), there is only one computer player set up and the line reads like this: REM Player Player Type COMPUTER_PLAYER(PLAYER1, 0) Usually count the computer players and put 1 player (you) with it. This means that all you have to type is the number 1, followed by a comma. Look at the new level’s script file now and find out how many computer players are set up and type in that number, followed by a comma, e.g. 2, (two computer players) What you should now have on the last line of the list something that looks like this: 245,2, The next two numbers are the co-ordinates of the flag that appears on the multiplayer level map. The co-ordinates should be kept between 300,300 and 900,600 so that the flag is not obscured by the large window frame that appears over the map when you are playing, e.g. 500,500, (this would put the flag at the middle bottom of the map). It doesn’t matter where you put the flag, just so long as you can click on it. If you can’t find it on the map, just change these numbers. What you should now have on the last line of the list something that looks like this: 245,2,500,500, The remainder of the line is just treated as text and is what appears written on the flag on the multiplayer level map. Just add the name of the level in this space (and the level number too if you want) so that you can always find the flag, eg Tredelerch (245). Now the line should look something like this: 245,2,500,500,Tredelerch (245) Save the levels.txt file and close it. Now you will need to run Dungeon Keeper so that you can play the level in 1 player mode. If you are playing the MS-DOS version of Dungeon Keeper, go to the Dungeon Keeper directory, e.g. c:\keeper. Then type the following: keeper -1player In windows 95, run "C:\Program Files\Bullfrog\Keeper\keeper95.exe" -1player Or whatever directory you've copied the game to.