Flitspalen/Speedcams Benelux Flitspalen/Speedcams Benelux 0 5.10446 51.4807 420355 25 -1 Latest Update: ]]>]]> Total Cams to Date: ]]>Active(not-verified) Speedcams: ]]> Total Cams at 30 km roads: ]]> Total Cams at 50 km roads: ]]> Total Cams at 60 km roads: ]]> Total Cams at 70 km roads: ]]> Total Cams at 80 km roads: ]]> Total Cams at 90 km roads: ]]> Total Cams at 100 km roads: ]]> Total Cams at 120 km roads: ]]> Total Cams in Antwerp: ]]> Total Cams in West-Vlaanderen: ]]> Total Cams in Oost-Vlaanderen: ]]> Total Cams in Vlaams-Brabant: ]]> Total Cams in Waals-Brabant: ]]> Total Cams in Henault: ]]> Total Cams in Liege: ]]> Total Cams in Namur: ]]> Total Cams in Groningen: ]]> Total Cams in Friesland: ]]> Total Cams in Drenthe: ]]> Total Cams in Overijssel: ]]> Total Cams in Flevoland: ]]> Total Cams in Gelderland: ]]> Total Cams in Utrecht: ]]> Total Cams in Noord-Holland: ]]> Total Cams in Zuid-Holland: ]]> Total Cams in Zeeland: ]]> Total Cams in Noord-Brabant: ]]> Total Cams in Limburg: ]]>
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mime-type=" " Search engine Keywords: Min Latitude: ]]>Max Latitude: ]]> Author: Email: @ Gemeente: ]]>Provincie: ]]> Location: ]]>Latitude/Longitude: ]]> N, Speed limit: ]]>]]>www.flitspaal.nl]]> 0 0 #waypoint 0 1 clampedToGround ,, 0?klim:klim=0; return klim.toFixed(0); } function downhillMeters(elev1, elev2) { var down = elev2 - elev1; down<0?down:down=0; return down.toFixed(0); } function distCosineLaw (lon1,lat1,lon2,lat2) { var ratio = Math.PI / 180; var R = 6371000; lon1 *= ratio lat1 *= ratio lon2 *= ratio lat2 *= ratio var d =( Math.acos( Math.sin(lat1) * Math.sin(lat2) + Math.cos(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1) ) * R).toFixed(0) ; return d; } function bearing (lon1, lat1, lon2, lat2) { var y = Math.sin(lon2 - lon1) * Math.cos(lat2); var x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1); return Math.atan2(y, x); } function bearingDeg (lon1, lat1, lon2, lat2) { var ratio = Math.PI / 180; lon1 *= ratio lat1 *= ratio lon2 *= ratio lat2 *= ratio var y = Math.sin(lon2 - lon1) * Math.cos(lat2); var x = Math.cos(lat1) * Math.sin(lat2) - Math.sin(lat1) * Math.cos(lat2) * Math.cos(lon2 - lon1); var result = Math.floor(Math.atan2(y, x) * 180 / Math.PI); result<0?result = 360 + result:result; return result } function radToBrng (rad) { return radToDegMinSec((rad+2*Math.PI) % (2*Math.PI)); } function radToDegMinSec(rad) { return ((rad<0?'-':"") + _dms(rad)); } function _dms(rad) { var d = Math.abs(rad * 180 / Math.PI); var deg = Math.floor(d); var min = Math.floor((d-deg)*60); var sec = Math.round((d-deg-min/60)*3600); // add leading zeros if required if (deg<100) deg = '0' + deg; if (deg<10) deg = '0' + deg; if (min<10) min = '0' + min; if (sec<10) sec = '0' + sec; return deg + '\u00B0' + min + '\u2032' + sec + '\u2033'; } ]]>