DCC
wiring
for the Sodumb
& Gamorra lumber Co.
last updated: 24
february

Even before we started
building the layout we had to think about
the way DCC should be used. A model
railway exhibition is not the most stable
environment to operate trains. And every
time a short occurs the entire layout
will get down, making error seeking a
hell (try some troubleshooting with 30
model railroaders looking over your
shoulder!)
Aldough
it is possible to pass the DCC signal by
rail (no cables under the layout) I think
this is academical. Every joint or
turnout is a possible 'noise'
transmitter, slightly twisting the signal
or weakening it. That's why I decided for
a backbone DCC
infrastructure. We also needed a
constant 16V AC to feed our static smoke
generators, animation motors and to power
the static decoders that drive the
Tortoise turnout motors. So the backbone
consists of 4 wires made from heavy
stripped installation cable. For the
connection between the modules we used
heavy duty telephone plugs. Let's have a
closer look to a module:

In the
back on one side there is a telephone
jack connected to the backbone. On the
other side there is a 1 foot flexible
cable with a telephone connector. The
four cables are stripped to make
soldering on connections easy.
Between
the 'multi connector' in the center and
the backbone I installed a normal 12V car
backlight lamp (tip from Allan
Gartner; see our links page). When a short
occurs (somewere in the module) the
current will turn the lamp on. This has
three advantages:
- It
will wake up the off-duty crew
members behind the layout (Hey,
Leo! You have a short!!
- The
module that glows in the dark is
the one with the short!
- All
other modules stay in
operation!
I have
to admit:
Most of
our shorts during exhibitions come from
neglecting the direction of our turnouts!
(Driving into the turnout with the points
in the wrong direction)
Next:
- Connecting
Tortoise Switch motors to DCC
- Animation
with DCC
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