Digital
/ DCC & Sound
on the Sodumb
& Gamorra Lumber Co.
last updated: 13
february 2003

This
chapter is about DCC. Not will I try to
talk you into it, nor how you should do
it, but just the way we did it on the
Sodumb & Gamorra Lumber Co.
When we
started two years ago we were 'DCC
Dummies'. In this chapter I will descibe
how we handeled and eventually tamed the
beast.
When we
start a new project we try to expand our
horizon and develop skills we don't have.
This time our goals in electronics were:
- ride
several trains at the same time
- control
trains and turnouts from one
(handheld) controller
- every
loco should have it's own
engineer
- no
control switches and signs in the
front of the layout
and I
almost forgot..........
- KISS! (Keep It
Stupid Simple!)
Eventually
we decided for DCC for several reasons:
- it's
future proof (I believe that all
the conventional systems today on
the market will migrate to DCC,
leaving you with the shit)
- it's
not layout dedicated (It can be
re-used over and over again. Only
infra stays behind on your old
layout.
- it
is well documented (ask your club
electronics geek, to show his
documentation and you will know)
- it
is cost effective (reusable and
no miles of wire, switches,
panels and (home made)
electronics that will not work
half the time)
So let's
get started. I first had to understand
some DCC basis before I could
advice my fellow modelers about the best
investment; which system? how much
functionality? What about ease of use?
could it be expanded? and so on. Then I
had to think about a wiring scheme for
our modular layout and how to manage
shorts. Not only controlling trains was
our objective but also controlling all
the turnouts with DCC. Will our Tortoise
turnout motors work? And last but not
least we had to add sound in a way you
could hear it 3 blocks away! It's for
exhibition purpose you know.
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