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Le Mans 24 Hours

For the PlayStation (PS1)

(Note: There is also a PS2 version)


Quirks and Features
Car List
Track List
Events
Miscellaneous Notes


Quirks and Features

The Bad
  • This is a PlayStation (PS1) sim, so the sounds and graphics are a bit rough.
  • Gamesaves are not automatically loaded on startup; you have to manually choose Options > Game Options > Load Game.
  • Framerate and controller responsiveness drops to a noticeable (and often annoying) level when there are other cars in the same frame.
  • Unrealistic oil spills; it feels more like the oil was spilled from a tanker than from a car. Such a huge amount of oil should be visible, but it's not, so you just have to avoid steering as long as the oil flag is out.
  • Retired cars and oil are left on the track too long (usually for the duration of 2 laps).
  • On pit entries, the car may sometimes get stuck while the computer's auto-pilot has control. When this happens, you have no other choice than to reset the PS2 console and reload the last gamesave.
  • On some pit exits (e.g., Arnage and Reverse Bugatti), the car will hit barriers while the computer's auto-pilot has control. In Professional difficulty, this causes car damage and may partly defeat the purpose of pitting in the first place.
The Good
  • Includes a few cars and tracks that aren't normally found in most other racing sims.
  • Up to 16 cars participate in races.
  • Includes changing weather conditions and night driving.


Car List

Cars marked with an asterisk (*) are initially available; all others must be unlocked. In the rightmost columns, Sp is Speed, Ac is Acceleration, Br is Braking, and Ha is Handling. These are the in-game ratings. Note that higher ratings might not necessarily indicate a more competitive car; in some cases, a car with lower ratings may actually be more competitive than one with higher ratings.

GT2TeamSpAcBrHa
Agusta GT2 *Agusta Racing2334
Chamberlain Viper GT2Chamberlain5445
Chrysler Viper GTS-ROreca5445
Cirtek GT2Cirtek4444
Konrad GT2Konrad Motorsport3443
Larbre GT2Larbre Competition5554
Marcos Mantara GT2 *Marcos2234
Roock GT2Roock Racing4443
PrototypeTeamSpAcBrHa
BMW V12 LMBMW Motorsport5555
Courage C51Courage Competition4343
J B Giesse LMP1J B Giesse4444
Joest LMP1Joest Racing5443
Kremer K8 *Kremer Racing2232
La Filiere Courage C35La Filiere3343
Philippe Gache LMP1Philippe Gache Motorsport3334
Pilot Racing LMP1 *Pilot Racing2234
GT1TeamSpAcBrHa
GTC Competition GT1GTC Competition4444
J B Giesse GT1J B Giesse Team3343
Lister Storm GTL *Lister Cars2234
Nissan R390 GT1Nissan Motorsports5554
Panoz Esperante GT-RPanoz Motorsports3344
Panoz HybridPanoz Motorsports4455
Roock GT1 *Roock Racing2233
Toyota GT1Toyota Motorsports5544

Track List

For the Versions column, N means Normal, and R means Reverse.

TrackVersions
ArnageN, R
BugattiN, R
Le MansN
Maison BlancheN, R
MulsanneN, R
Tertre RougeN, R

Events

Trophies

Below is a list of the trophies and how they can be acquired. You can see which trophies have already been won by checking Options > Game Progression.

Arcade Challenge 
Amateur Cup GT2Win a series of 3 3-lap Amateur races in a GT2 car
Amateur Cup ProtoWin a series of 3 3-lap Amateur races in a Prototype car
Amateur Cup GT1Win a series of 3 3-lap Amateur races in a GT1 car
Pro Cup GT2Win a series of 3 3-lap Professional races in a GT2 car
Pro Cup ProtoWin a series of 3 3-lap Professional races in a Prototype car
Pro Cup GT1Win a series of 3 3-lap Professional races in a GT1 car
Reverse GT2 CupWin a series of 3 3-lap Reverse races in a GT2 car
Reverse Prototype CupWin a series of 3 3-lap Reverse races in a Prototype car
Reverse GT1 CupWin a series of 3 3-lap Reverse races in a GT1 car
Arcade Time Attack 
Amateur Cup GT2Clear the checkpoints in 3 races in a GT2 car at Amateur difficulty
Amateur Cup ProtoClear the checkpoints in 3 races in a Prototype car at Amateur difficulty
Amateur Cup GT1Clear the checkpoints in 3 races in a GT1 car at Amateur difficulty
Pro Cup GT2Clear the checkpoints in 3 races in a GT2 car at Professional difficulty
Pro Cup ProtoClear the checkpoints in 3 races in a Prototype car at Professional difficulty
Pro Cup GT1Clear the checkpoints in 3 races in a GT1 car at Professional difficulty
Reverse GT2 CupClear the checkpoints in 3 races in a GT2 car on Reverse tracks
Reverse Prototype CupClear the checkpoints in 3 races in a Prototype car on Reverse tracks
Reverse GT1 CupClear the checkpoints in 3 races in a GT1 car on Reverse tracks
Amateur Championship 
GT2Win a 10-race championship in a GT2 car at Amateur difficulty
PrototypeWin a 10-race championship in a Prototype car at Amateur difficulty
GT1Win a 10-race championship in a GT1 car at Amateur difficulty
Amateur Le Mans 
LM GT2 WinnerWin the GT2 class at Le Mans at Amateur difficulty
LM Prototype WinnerWin the Prototype class at Le Mans at Amateur difficulty
LM GT1 WinnerWin the GT1 class at Le Mans at Amateur difficulty
LM WinnerAutomatically awarded after winning the above 3 trophies
Pro Championship 
GT2Win a 10-race championship in a GT2 car at Professional difficulty
PrototypeWin a 10-race championship in a Prototype car at Professional difficulty
GT1Win a 10-race championship in a GT1 car at Professional difficulty
Pro Le Mans 
LM GT2 WinnerWin the GT2 class at Le Mans at Professional difficulty
LM Prototype WinnerWin the Prototype class at Le Mans at Professional difficulty
LM GT1 WinnerWin the GT1 class at Le Mans at Professional difficulty
LM WinnerAutomatically awarded after winning the above 3 trophies


Modes

Below are some notes on the various modes in Le Mans 24 Hours. These modes are listed in the order that they appear in the Main Menu.

Le Mans 24 Hours
In this mode, you participate in the famous Le Mans 24-hour race. This race includes competitors from all 3 classes (GT2, Prototype, and GT1). To win a trophy, you don't necessarily have to win the race; you just need to come in ahead of other rivals of the same class. You have the choice of racing a scaled race for a duration of 12 minutes, 24 minutes, or 2 hours, or you can race the full 24-hour race. Note that, unlike in the PS2 version of Le Mans 24 Hours, you only need to win at one (not all) of the durations for each class and each difficulty level. The following cars are initially available:

GT2Agusta or Marcos Mantara
PrototypeKremer K8 or Pilot Racing LMP1
GT1Lister Storm GTL or Roock GT1


Arcade > Challenge
In this mode, your goal is to win a series of 3-lap races. The races must be won in succession (i.e., you have to win Race #1 before you can do Race #2, you have to win Race #2 before you can do Race #3, and so on). The races are listed below in the rightmost column:

Amateur
  • GT2 Cup
  • Prototype Cup
  • GT1 Cup
  • 1. Mulsanne
    2. Arnage
    3. Maison Blanche
    Professional
  • GT2 Cup
  • Prototype Cup
  • GT1 Cup
  • 1. Mulsanne
    2. Arnage
    3. Maison Blanche
    4. Tertre Rouge
    5. Bugatti
    Professional
  • GT2 Reverse Cup
  • Prototype Reverse Cup
  • GT1 Reverse Cup
  • 1. Reverse Mulsanne
    2. Reverse Arnage
    3. Reverse Maison Blanche
    4. Reverse Tertre Rouge
    5. Reverse Bugatti


    Arcade > Time Attack
    This mode is much like Challenge mode except that you don't necessarily need to win each of the 3-lap races. Your goal here is to clear a series of checkpoints within a certain amount of time; it doesn't matter whether you win the race as long as you reach your checkpoints before the time runs out. Each track has 3 checkpoints and each race is 3 laps, so you'll need to clear 9 checkpoints in the current race before you can go on to the next one. The races are listed below in the rightmost column:

    Amateur
  • GT2 Cup
  • Prototype Cup
  • GT1 Cup
  • 1. Mulsanne
    2. Arnage
    3. Maison Blanche
    Professional
  • GT2 Cup
  • Prototype Cup
  • GT1 Cup
  • 1. Mulsanne
    2. Arnage
    3. Maison Blanche
    4. Tertre Rouge
    5. Bugatti
    Professional
  • GT2 Reverse Cup
  • Prototype Reverse Cup
  • GT1 Reverse Cup
  • 1. Reverse Mulsanne
    2. Reverse Arnage
    3. Reverse Maison Blanche
    4. Reverse Tertre Rouge
    5. Reverse Bugatti


    Championship
    This is the Career mode. You start your career by accepting a contract from one of two GT2 teams (Marcos or Agusta) and eventually work your way up through Prototype and then GT1. The races of a championship are listed below in the rightmost column. The number in parentheses is the number of laps that the race consists of:

  • Amateur
  • Professional
  • GT2
  • Prototype
  • GT1
  • 1. Mulsanne (10)
    2. Arnage (10)
    3. Maison Blanche (10)
    4. Tertre Rouge (10)
    5. Bugatti (15)
    6. Reverse Mulsanne (10)
    7. Reverse Arnage (10)
    8. Reverse Maison Blanche (10)
    9. Reverse Tertre Rouge (10)
    10. Reverse Bugatti (15)

    During the course of your career, you'll be offered contracts to drive for other teams. Don't accept an offer right away unless you're sure that you really want to drive for a particular team next season. In general, it's best to wait until after the last race of the season before signing a new contract since that's when you'll have the largest number of offers to choose from. Also, it's usually (but not always) the last team in the list that has the best car on offer.

    Winning a GT2 championship won't automatically guarantee that you'll be offered a contract to drive a Prototype in the next season, and winning a Prototype championship won't automatically guarantee that you'll be offered a contract to drive a GT1 in the next season. If you don't get an offer from a team of the next higher class this season, then just choose the best team on offer. A better team means better results and eventually a team of the next higher class will offer you a seat.

    But, even if you do get an offer from a team of the next higher class, it's not always a good idea to accept the first one that comes along. When moving from one class to the next higher class, you have to keep in mind that you're moving from a top team of one class to a 'lesser' team of the next higher class. Your rivals will be more competitive and it'll be harder to earn points. In Professional difficulty, it's very easy to get sacked if your race results don't live up to your team's expectations. If you do get sacked, it ends your career and you'll have to start all over again in GT2. For this reason, it's best not to accept a contract from a team that isn't very competitive. Instead, you're better off staying with a team of the same class for another season.


    Choosing A New Team

    In Amateur difficulty, the choice of teams doesn't really matter so much. But, in Professional difficulty, choosing the right team is very important since it can mean the difference between continuing your career or seeing that dreaded "Game Over" screen. The list below shows the rankings of the teams of each class. My suggestion is to stay in the same class until you get an offer from a team that's in the top 4 of the next higher class. As an example: if your choices are Oreca, Larbre, or Kremer, then your best choice is Larbre since Kremer is well oustside of the top 4 Prototypes and Larbre is the #1 GT2 team. As another example: if your choices are Joest, BMW, or Lister, then your best choice is BMW.

    GT2PrototypeGT1
    1. Larbre
    2. Oreca
    3. Roock
    4. Cirtek
    5. Konrad
    6. Chamberlain
    7. Agusta
    8. Marcos
    1. BMW
    2. Joest
    3. J B Giesse
    4. Courage
    5. La Filiere
    6. Philippe Gache
    7. Pilot
    8. Kremer
    1. Toyota
    2. Nissan
    3. Panoz Hybrid
    4. GTC
    5. Panoz
    6. J B Giesse
    7. Roock
    8. Lister

    There is, however, an exception to the "best choice" rule. If you want to stay in the same class for as long as possible, then you'll have to choose a team that isn't the #1 team of that class. The reason is because, once you start driving for the #1 team, all future offers will be from teams of the next higher class. So, if you're currently driving in GT2 and you want to stay in this class for two more seasons, you'd have to choose Oreca instead of Larbre; that way, in the season following the next one, you'll have the choice of either driving for Larbre or moving to Prototype.


    Difficulty Levels

    Amateur difficulty and Professional difficulty are completely separate. To switch between the two, you'll need to choose "New Championship" (as opposed to "Continue"), but doing so means that you'll have to restart your career at the bottom of the ladder; i.e., you'll go back to GT2 and have to work your way up to Prototype and GT1 all over again. The main differences between Amateur and Professional difficulty are listed below:

    Amateur difficulty:
  • No car damage; hitting cars or other objects has no effect on car performance.
  • No tire wear; tires provide the same amount of grip from start to finish.
  • A full tank of fuel doesn't last for a whole race, so you're forced to pit once.
  • Professional difficulty:
  • Cars can be damaged in several ways, and damage will affect a car's performance.
  • Tire wear can affect how much (or how little) grip the tires will provide.
  • A full tank of fuel lasts the whole race. So, if you mount Hard tires and avoid car damage, you can actually do a whole race without pitting.



  • Other Notes For Championship Mode
    • Be sure to save game progress regularly; this will allow you to reload and redo a race if something goes terribly wrong. You can save the game after a qualifying session or after a race.
    • If you have a spare memory card, it might be a good idea to make a backup before starting the last race of the current season; that way, you can restart the next season with a different team if you want (assuming you haven't chosen a new team before saving the game). Also, if you get sacked halfway through the new season, you can restart the season (by reloading the backup) instead of having to restart your career from scratch.
    • Since qualifying sessions are a maximum of 3 laps, you don't need to go out with a full tank of fuel. Less fuel means less weight and faster lap times. You can also set the Rev Limiter to maximum in Amateur difficulty; in Professional difficulty, the engine will last about 2 laps with the Rev Limiter set to maximum, so you'll have to set it a few ticks below maximum.
    • For qualifying sessions, it's often a good idea to wait 10-20 seconds before starting; that way, you're less likely to get held up by other cars.
    • For races, you can safely pass other cars under a yellow flag and block cars under a blue flag since there are no penalties for ignoring these flags. If this goes against your moral values, then just remember that the computer-controlled cars will also pass you up under a yellow if they can, and they have no scruples when it comes to messing you up when they're a lap behind and you're in the lead.
    • For wet races in Amateur difficulty, there's no need to use Intermediate or Wet tires since Soft Slicks seem to work just fine for any weather conditions.
    • For the Bugatti races in Amateur difficulty, the extra 5 laps may lead you to think that you'll have to pit twice. In actuality, a 1-pit strategy (on lap 8 or 9) will suffice.
    • Weather and light conditions for qualifying sessions and races are random; a wet qualifying session doesn't necessarily mean it'll be a wet race. Also, if you've saved your game progress and you don't like the current race conditions (night, wet, etc), you can reload and restart the race with (hopefully) more desirable conditions.
    • Use L2/R2 to decrease/increase the Rev Limiter. In Amateur difficulty, it's safe to set the Rev Limiter to maximum since there is no car damage in Amateur difficulty. However, in Professional difficulty, you'll need to keep an eye on engine temperature to make sure it doesn't overheat when the Rev Limiter is set too high.
    • For dry races in Professional difficulty, you can try to go with a no-pit strategy by mounting Hard tires and avoiding car damage. If you've qualified somewhere in the front half of the grid, you'll notice that some of the other cars are faster than yours. That's okay; just hang in there and avoid any car damage. As hopeless as it may seem in the first half of the race, you should start noticing a clear advantage in the second half (assuming you've kept your car as damage-free as possible).
    • For wet races (heavy rain) in Professional difficuly, a 1-pit strategy may work better than a no-pit strategy. For a 1-pit strategy, you can mount Wet tires and go out with half a tank of fuel. Just remember to refuel when you pit.
    • If game completion (the collection of all trophies) is important, then you'll need to make sure that you've won the trophy for the current class before moving on to the next higher class. In some cases, you may be offered a contract to drive for a team of the next higher class even before you've actually won the current championship.

    Miscellaneous Notes




    For questions, comments, etc... see the
    README file.


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    This page was last updated on: Monday, October 1, 2007