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Last updated: February
15, 2005
About 3D:
What is 3D?
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Some links on the web: they will open a new
window
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- here
you will find some visual explanation-lessons.
- If you rather read, go here.
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Some metaphors that might explain it:
-table top photography
-mini-railroads
-a stage in a theater
In fact it is like building a small "world" or environment:
- placing 3d-objects,
- giving those objects materials (or textures),
- adjusting the lighting conditions,
- aiming the camera and rendering either a still (-image) or an animation.
The screenshot might illustrate it a bit:

So lets start with the objects
that are placed on the table top (...in the scene)
Modelling
Either the objects are build within the program itself (that can also
texture them and render the scene),
or they are built somewhere else or by someone else.
The objects have 3 dimensions (and usually, volume)
and so they differ from each viewpoint you look at them.
Sculpting shapes in clay is a neat metaphore.
During the "genesis" of your scene-creation, you can "translate"
these objects in any or all
of the 3 dimensions: X, Y and Z:
scale, rotate and move them to position them excactly there where you
want.
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thumbnailrender
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size/
scale
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choose
different
viewpoints
perspective,
top, left, right, front, back
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these
trees are built from primitives:
spheres, cones, cylinders
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the
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perspective
view
fish
(selected) is a mesh imported from
another program.
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( a screenshot from
Bryce)
Some programs excell in building
objects/models,
that are made up from points in "space" (vertices), lines connecting those
points (edges)
and surfaces between any 3 or 4 connected vertices (faces).
You either start from primitives (basic geometric shapes)
like:
cubes, spheres, cones, cylinders, tubes, piramids, torusses, planes, etc.
or draw (poly-)lines that can be extruded, lathed, beveled, swept or tipped

Each of these 3d shapes
can be altered/translated in various ways in the modelling program:
by (predifined) modifiers, or by just, moving, scaling and/or rotating,
individual or groups of faces/edges or vertices.
Texturing
After constructing the shapes (or meshes)
the next step is giving the different parts a unique surface-color,
so they can be given (other) unique textures or materials in the rendering
program you plan to use.
Finally exporting them in a 3D-format (*.3ds. *.obj, etc) to import them
into your
rendering program.
| cameraview
shaded |
frontview
wireframe |
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| topview
wireframe |
rightview
wireframe |
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(
a screenshot from Truespace: 4 viewslayout)
and
the final render using shadow and raytracing
Some of the programs
I use:
- Bryce
4.1, mainly a landscape rendering program,
used for stills and animations.
A good raytracer and "easy" to use as it starts
up with a scene that contains a sun, atmosphere and an infinite plane
For modelling
objects
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trueSpace3.2, (I upgraded to version 5.2)
(TrueSpace, originally priced at $595, is now
yours for free.
This is the full working version--nothing removed or crippled, no time
limits or watermarks.
Features include: Powerful point editing, smoothing, sweeping, and deformation
tools;
Amazing metaballs and plastiform tools to create organic shapes; multiple
spot, local, and infinite lights;
Full physics simulation engine; Bones, skinning and inverse kinematics
for character animation.
A large number of file import and export
formats add to the flexibility and compatibility with other programs.
Output formats include rendered stills, animation, or
VRML.
A very active community provides support and interaction.
Large selections of 3rd party plug-ins provide extra capabilities.
Note: Registration for an unlock code is required, please visit
the developer Web site.
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OpenFx
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sPatch and HamaPatch
- Poser
for modelling human bodies
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Plant Studio, guess what for.
(OpenFx, sPatch, HamaPatch and Plant Studio
are freeware modelling programs)
To
add a few more I experiment with from time to time:
- Amapi3D
- Art
of Illusion
- ayam
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Anim8or
- Blender
- Breeze Designer
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DeleD
- Draw3D
- k3d
- MetasequoiaLE
- ppModeler
- Terragen
- Teddy
(and Alice)
- Wings
- WorldBuilder Pro 2.3
Most of them are freeware and the ones I think are really interresting
are linked.
An animation rendering
in Bryce using the original scenefile from a few years ago.
The still is at: http://members.home.nl/rouweler/night05.html
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